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Broken PvP ability list

 
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Cron



Joined: 05 Mar 2008
Posts: 7

PostPosted: Wed Mar 12, 2008 5:05 am    Post subject: Broken PvP ability list Reply with quote

The follwing PSI abilitys do not function in PvP:
*(order of personal importance)

Mass Amnesia
Mind Fire proc
Conentration: Cerebral bastion
Counter: Nullifying Field
Counter: Psychic Mutation
Spellbind Void
Simularcrum
Lure
Enthral (npc only)
Suggestion (npc only)
Apathy
Mind Wipe
Memory Shift

Looks like we are mostly a PvE class unfortunatly
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Kaalis



Joined: 15 Feb 2008
Posts: 36

PostPosted: Wed Mar 12, 2008 8:31 am    Post subject: Reply with quote

and TT doesnt give us shit from players...
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imezyou



Joined: 05 Nov 2007
Posts: 139

PostPosted: Wed Mar 12, 2008 11:46 am    Post subject: Reply with quote

Most of those that you mentioned are abilities that would be almost impossible to implement (or extremely overpowering) in PvP. I like the idea of Mass Amnesia causing everyone to lose target of you, but come on man... Apathy? How are you going to lull a PC? If it just means you're an invalid target to that PC for X number of seconds, it would be extremely overpowering as you could lull five members of a group and pick the whole group off one by one without worrying about getting hit. Spellbind Void? Last I checked there are no player spells that apply a Major Curse.

Mindfire is way broken, Thought Thief is way broken, Cerebral Bastion is way broken, but those are the only abilities that are truly broken for Psi PvP. Everything else is a class issue that will probably be resolved with GU5.
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Paradigne



Joined: 19 May 2007
Posts: 325

PostPosted: Wed Mar 12, 2008 1:06 pm    Post subject: Re: Broken PvP ability list Reply with quote

This is what I would like to see: I hope it's not to overpowering OR wimpy:

Cron wrote:
The follwing PSI abilitys do not function in PvP:
*(order of personal importance)

Mass Amnesia - AoE all opponents lose target
Mind Fire proc
Conentration: Cerebral bastion - should work as in PVE
Counter: Nullifying Field - should work as in PVE
Counter: Psychic Mutation - should work as Nullifying feild with all power given to Psi
Spellbind Void
Simularcrum - short duration; makes opponent target Sim every 6 seconds (total 2?)
Lure - I think they are deleting this spell
Enthral (npc only) - it works for NPC's maybe 10-20 sec duration?
Suggestion (npc only) - pets only?
Apathy - only works pre-combat in PVE I don't see how it could work in PVP unless you got the drop on someone maybe make it so they couldn't target you unless you attacked them?
Mind Wipe - opponent loses target
Memory Shift - opponent targets defensive target

Looks like we are mostly a PvE class unfortunatly


Charm could get REALLY overpowering REAL quick. Then again, NPC's can charm US, so maybe there should be a way.
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Zel



Joined: 07 Mar 2008
Posts: 334

PostPosted: Wed Mar 12, 2008 1:24 pm    Post subject: Reply with quote

I had to laugh when I read the patch notes that all fears have become stuns.

I have no idea what fears did pre patch, but stun is overpowered as hell in pvp.. why not give psis overpowered charm as well .. seriously.. it would be hilarious.

I can see it now.. charm your favourite opponent, run him into the middle of some 6 dot mobs and release.

/disclaimer: i have no stake in this at all, but it was good for a laugh
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Darkpoet Slainheart
Psionicist Class Lead
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Joined: 10 Nov 2007
Posts: 297

PostPosted: Wed Mar 12, 2008 4:13 pm    Post subject: Reply with quote

Question for the pvp people:

can bards charm you?
can other arcanes counter peoples spells?
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Darkpoet Slainheart
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Joined: 10 Nov 2007
Posts: 297

PostPosted: Wed Mar 12, 2008 4:17 pm    Post subject: Reply with quote

Kaalis wrote:
and TT doesnt give us shit from players...


Thats no good, draining mana should be a legit pvp tactic. I will mention it to Talisker.
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Mystel



Joined: 05 Dec 2007
Posts: 25

PostPosted: Wed Mar 12, 2008 6:48 pm    Post subject: Reply with quote

TT should also drain the mana from the opponents pool aswell, if that would be possible, or at least in pvp
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Darkpoet Slainheart
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PostPosted: Wed Mar 12, 2008 7:44 pm    Post subject: Reply with quote

Mystel wrote:
TT should also drain the mana from the opponents pool aswell, if that would be possible, or at least in pvp


Yep thats what I meant by my original comment. Don't know how far it will fly with the devs, but I will try to get it done for you guys.
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imezyou



Joined: 05 Nov 2007
Posts: 139

PostPosted: Thu Mar 13, 2008 11:45 am    Post subject: Reply with quote

Darkpoet Slainheart wrote:
Question for the pvp people:

can bards charm you?
can other arcanes counter peoples spells?


So just because it's broken for other people too means it shouldn't be fixed? Make whatever arguments you want about charming players, but counters SHOULD be working in PvP.
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Brahman
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Joined: 28 Jun 2007
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Location: Everywhere, simultaneously.

PostPosted: Thu Mar 13, 2008 12:40 pm    Post subject: Reply with quote

imezyou wrote:
So just because it's broken for other people too means it shouldn't be fixed?
Well that's part of the problem though. Important aspects of what seems to be unbalancing for Psis in PvP transcends the Psi class itself:

The fact that medium armour wearing, high survivable, offensive fighter classes can range Psis to death at 15 metres beyond the Psi's effective spell range is just cheap. But that applies to all other arcane casters too. Offensive melee's range attack is so long (and apparently the damage so boosted) it is unbalancing, or put another way, offensive caster's spell range is so short it's unbalacing. It's not a problem with the Psi per se. Spell ranges for PvP spells need to be changed, perhaps increasing as the Psi levels with each new version being effective a bit farther than the last, and balanced with the way ranged weapons work with equipable level.

If no casters can counter spells, then this problem transcends the Psi class. It could be the developers either think countering spells is unbalanced, or they haven't managed to get the mechanics of countering PCs to work yet.

If bards can't charm either, then this problem transcends the class as well. The source of this problem could be the same as with countering: dev decision or difficulty with implementation.

Then there's the nerf to snare/stun/mez resists. That applies to everyone and again transcends the class. This, on the other hand, was done deliberately, and so will need to be argued against.



Now things like Simulacrum should definetely make the PC auto target, like other people's pets do, especially considering what Sim's intent is.

Things having to do with agro and hate though there's no way to make work without completely changing the effect of the spell. Perhaps making some of those auto target different PCs as well or making them cause your enemy PC to loose his target. Not particularly exciting but about the best that can be expected. I wouldn't expect these to ever work in PvP though.

Lure doesn't and won't ever work. It'll be gone soon.

Things that siphon mana or cause damage to PCs who try to cast spells though should definitely work. Can't promise draining a PC's mana while in TT, mechanics might not support it, but you should definitely be able to get power out of TT for yourself at the very least. And if a spell says it damages the target when it tries to cast, then that's what it should do.
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Swiffer



Joined: 04 Mar 2008
Posts: 24

PostPosted: Thu Mar 13, 2008 7:18 pm    Post subject: Reply with quote

Being on the PvP server, I’m obviously looking for improvements for both PvP as much as PvE.

There are enough PvE only PSIs here speaking out and I support the changes you are all purposing as they fall along the changes I myself would be thrilled to see.

On to the less thrilling PvP issues. Now I’m on Zel’s side where I don’t want the PSI to be broken or overpowered on the PvE side just to “balance” PvP. There are skills we already have which if just made available for use in PvP would make us more viable as a PvP class.

Here are some suggestions that shouldn’t affect PvE in a negative way:

Mind Fire: Make the proc work in PvP. This would help us take down other casters and healers. As it stands, if your opponent can heal gg. We can’t out dps healers without some lucky crits or cooldowns. We don’t need our own healing ability, we just need our, already available skill, to work!

Counter spells: Why don’t these work? And I don’t just think just for PSI but all classes with a counter spell. It would give us an opportunity to stop that sorc’s meteor storm or that shaman’s life ward for a fighting chance.

Cerebral Bastion: Is there even a reason outside of PvP to use this form? Can we get it to work or replaced with something useful?

Damage increase all around: This is much needed on all formats. There is a reason PSIs live in group 4 during raids :/ Though with GU# 4 I don’t see myself having a place in APW anymore…

Psionic Barrier: I think this is a nice idea but needs a boost. I mean a monk half my level can tear through this shield with one shot… How about making it consume energy at a rate of 1 or 2 energy for every 1 or 2 hit points of damage? Or making it more of an invun? I generally only us this spell to survive the hit from a mob who I’m trying to recharm.

Simulacrum: This spell should make a clone of us not the mob. It would make more sense. Plus then it could be used as an escape tool in PvP. It could cause the other player to lose target and make a clone of us. Hoping the opponent would attack the clone and give us a chance to fight back. Not really a fix for anything but would be a fun, awesome spell.

As you can all see, everything listed would not hinder PvE but would imo, make us more effective PvPers. Except for the Sim change but I had to share Razz
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Darkpoet Slainheart
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Joined: 10 Nov 2007
Posts: 297

PostPosted: Thu Mar 13, 2008 9:29 pm    Post subject: Reply with quote

Given the recast on counters I don't think it would be that game breaking. However if it is something no arcane can do it is likely to be either intended or a bug outside of the scope of a class revamp. I am not one to work off of assumptions so I will bring it up. To reiterate what should be obvious I am not a dev for sony or a paid employee, the most I can do is speak to them to try to get you guys hooked up. I am preparing a "pvp needs love too" report. keep the feedback coming.
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Paradigne



Joined: 19 May 2007
Posts: 325

PostPosted: Fri Mar 14, 2008 1:00 pm    Post subject: Reply with quote

Darkpoet Slainheart wrote:
Given the recast on counters I don't think it would be that game breaking. However if it is something no arcane can do it is likely to be either intended or a bug outside of the scope of a class revamp. I am not one to work off of assumptions so I will bring it up. To reiterate what should be obvious I am not a dev for sony or a paid employee, the most I can do is speak to them to try to get you guys hooked up. I am preparing a "pvp needs love too" report. keep the feedback coming.


It could also just be an oversight. I mean whenever I think of two wizards battling I see them spending half of their time negating the others spells. This is also our only chance to take down a healer.
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Darkpoet Slainheart
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PostPosted: Fri Mar 14, 2008 3:56 pm    Post subject: Reply with quote

very well could be which is why I will ask Talisker about it.
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Kaalis



Joined: 15 Feb 2008
Posts: 36

PostPosted: Thu Apr 03, 2008 11:13 am    Post subject: Reply with quote

well i can tell you soulblighter *lvl 50 sorc* who probably exploited his way to 50 in the first month of play, but thats besides the point...can reflect spells back on other players...its really nice to be mezzed by a timetrick YOU casted..but he might be the only one.....but thats going back to exploiting to level....but anywho havent seen another sorc do it
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Tikas



Joined: 18 Apr 2008
Posts: 2

PostPosted: Fri Apr 18, 2008 3:13 am    Post subject: Reply with quote

Just out of curiosity.. im new to the psi world but i like some of the changes i have been reading about on this website.. IM still testing out my psi so hopefully they will be a good balanced class in pve and pvp.. one of the things ya'll were talking about on here is mezzing i believe. Cron.. i agree with your statement, but you said it though.. single mezz should work more frequently then time stop.
Also wouldn't mind seeing time trick being a mental spell rather than arcane.. after all.. psi's are the king of mental and always will be in this game.. so our mezz should stick the most.. make it a mental spell i say.

Mindfire i noticed doesn't proc to much in pvp unless i counter the spell then i noticed the proc it takes as it should.. in pvp.. i should use mind fire but i just can't get over telekenetic blast with the 4 sec stun... thats just enough time to either corp hammer or throw one more mean dot.. lol
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enroliomi



Joined: 04 Oct 2009
Posts: 8
Location: United States

PostPosted: Mon Dec 07, 2009 10:47 am    Post subject: Broken PvP ability list Reply with quote

On the top 100 pvp player list do they go by your win to loss ratio?or is there some other way they do it.
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